Flare

Flare is a rival Kin that challenges Spiritkeeper for control of the Spiritwood during Part 2 of Golden Treasure: The Great Green. It is shown to be brazen, aggressive, and arrogant during its issued challenge, but it has an apparent respect for Draak-kin traditions. Little is known of Flare's personal life or history, but according to Spiritkeeper's assessment of it, it appears to have been nomadic and bereft of territory for a very long time.

Encounters
It is encountered only once in the game, approximately halfway into Part 2, whereupon it challenges Spiritkeeper for its territory. Spiritkeeper has several possible Mastery checks it may make after it reveals itself: These checks may be used to make the battle with Flare easier, or even bypass it entirely.
 * A Fire check, to scare Flare away [information pending]
 * A Water check, to gauge Flare's abilities [information pending]
 * An Air check, to sing a battle song that threatens Flare into being an easier fight [information pending]
 * An Earth check, to challenge Flare to a riddle contest [information pending]

In Battle
Flare is not, altogether, a particularly difficult opponent if you are familiar with its methods. Though its Fire mastery is quite high, the rest of its elemental capabilities are unremarkable, making Pacify a valid strategy for the cautious battler. Like the other two rivals, Bloom and Whisper, Flare telegraphs its attacks in battle, like so:
 * If it is standing upright with an open mouth and spread wings, it will use a Fire attack. Counter with a Water move, or use Pacify.
 * If it is leaning forward, it will use an Air attack. Counter with a Fire attack, such as Power Strike.
 * If it is shielding itself with its wings, it will use an Earth attack. Any element is generally effective in this case, but it is recommended to use an element in which you have a higher Mastery than Flare does in Earth.

Biography
Flare's personal life and history are unknown to the player, but upon encountering it, Spiritkeeper notes to itself that it appears to have been homeless for a long period of time before coming to issue its challenge.

During Part 3, if Spiritkeeper aggrandizes the No-Tails, one of the traps laid for it uses Flare's scent as a bait to lead Spiritkeeper into a hole. If Spiritkeeper has sufficient Water mastery, it can get a closer look at the situation, whereupon it realizes that it is a trap, and Flare is not actually present here: given what it knows about Flare, it knows that it would not have had the guile or cowardice to hide in such a hole, given its brash and small-minded nature. Given that it is uncertain what happened to Flare following its defeat, it may be inferred that Flare has been slain by the No-Tails.