Heartbone Valley

"'This is Heartbone Valley, a land cleft by rivers which are three and yet one. It was formerly the territory of one of your Creators, but it was slain by the No-Tails, and they will surely Destroy you as well if you are found. Explore, hunt and gather Treasure, but do not stay too long; when you are satisfied, you must escape to the Great Green, the First Forest, the entrance to which lies riseward along the coldward fork of the river.' - In-Game Description"Heartbone Valley is the first location in Golden Treasure: The Great Green, and the home of Spiritkeeper in Part 1. Though it is lush and a comfortable home, it is ridden with No-Tails, and the player is on a strict time limit: exit the Valley and enter the Great Green in [x] Suns, or all will be lost.

There are 17 encounter locations and 5 hunting grounds spread across 8 zones in the Heartbone Valley. The zone names presented here are unofficial, and strictly for identification purposes.

Starting Zone
The Starting Zone contains only the player's Lair and the Treetail hunting ground, which contains the following possible unfamiliar hunts:
 * Darksweet
 * Prickleback
 * Lesser Stinkstrike
 * Pending Information

Darktooth's Zone
Darktooth's Zone contains Darktooth's encounter, a Treasure encounter, and the Longear hunting ground.
 * More information on Darktooth's encounter may be found [here.] (Link pending)
 * The Treasure encounter is a river containing shiny, well-tumbled rocks. Each harvest from this location yields fewer and fewer shiny things, starting at 7 and decreasing to 4 the next day, etc.
 * The Longear hunting ground contains the following possible unfamiliar hunts:
 * Shimmerling
 * Tailbeast
 * Lesser Slideclaw
 * Pending Information

North Bank Zone
The North Bank Zone contains a Tiny Beings encounter and a Spirit encounter.
 * During the Tiny Beings encounter, the player character comes upon a swarm of fireflies. Pending information.
 * During the Spirit encounter, the player character finds a spirit messenger of Water in the river, which asks what it did in a hypothetical riddle. Unlike most encounters, this encounter can be done multiple times before it becomes inaccessible.
 * The first riddle regards what the spirit did when a great stone rose up before it. Answering correctly gives some Water Mastery and some energy.
 * The second riddle regards how the spirit may be destroyed by a great Draak. Answering correctly once again gives some Water Mastery and some energy.
 * The third riddle regards what the Water within Life is. Answering correctly this time gives you the Obstinate Stone and some Water Mastery.

North Lake Zone
The North Lake zone contains a Woodstrider encounter, a Lesser Spearbill encounter, and a marsh hunting ground.

Great Green Entrance Zone
The Great Green Entrance zone contains a Clansinger encounter, a Brightling encounter, a Weaver encounter, and the entrance to the Great Green.
 * Entering the Great Green immediately ends Part 1 and transitions the game into Part 2. Going here without having done as much as possible in the Valley is not recommended.

Between-Rivers Zone
The Between-Rivers zone contains a Treasure encounter, the Valhalla Badger encounter, and the Delver Labyrinth.

Southbound Bank Zone
The Southbound Bank zone contains two No-Tail encounters and a Slave Surefoot hunting ground.
 * The Surefoot Slave hunting ground contains exclusively Surefoot Slaves. Hunting here will attract the ire of the No-Tails and reduce the number of Suns you have left to spend in the Heartbone Valley.

No-Tail Hive Zone
The No-Tail Hive zone contains the Cat Conclave encounter, the No-Tail Hive Entrance encounter, and the Suncaller hunting ground.
 * The Suncaller hunting ground contains exclusively Suncallers. Hunting here will attract the ire of the No-Tails and reduce the number of Suns you have left to spend in the Heartbone Valley.