Clansinger Encounter Part One

Starting Point
You have ranged far this Sun and are returning to your Lair when the dusk is suddenly split by the most beautiful sound you have ever heard. It is not the work of just one animal; several beings are raising up a song, each of their voices distinct and important in the braided Music which pours out from them. It can only be the mighty Clan-Singers, whose Music is renowned among all. These beautiful hunters are said to cultivate invisible, shining bonds between each others' souls, binding them together in Clans, which are then capable of carrying out fearsome, elaborate Dances of Destruction where many move with one Mind, one Will, to be victorious in battle and in the hunt. Pausing, you listen to their Music:

Every voice is distinct, and yet they all flow together and around each other. When two strike the same note, they instantly split apart, so that each voice should always be heard, and yet each is a support and partner to every other. It is like a blessed forest, a Great Green of Music.

(Show animal mastery, Add 5 Clansinger mastery points)

The Clan-Singers' Music is indeed wondrous, but their strange togetherness is somehow both right and wrong, brilliant and yet a violation of the spirit of independence, of Strength Alone, which guides the Kin.

In that moment, you feel...

Options

 * ...fascinated by their strange unity and the power it brings them. (d7a)
 * ...disgusted by their foolish praise of cooperation and dependence. (d7b)
 * ...moved to raise your own Song of Joy with theirs.(d7c)
 * ...indifference; these lesser furbeasts are nothing to you.(d7d)

fascinated by their strange unity (d7a)
Could there be some hidden power in relying on others? You were taught by the Voice that nothing is ever given in this life; you must take all things with your own mouth, your own claws, make your own Music, forge your own Way. Most Draak would surely say that the Clan-Singers' song, while beautiful to hear, is a deception; only alone can one find the strength to grow and become truly Great. And yet, the thought crosses your Mind that perhaps they are wrong. Perhaps you could somehow benefit from binding yourself to another. But no sane Draak would willingly enter into either debasing servitude nor constraining leadership of another entity... To even entertain the notion that the Singers have something to teach a Draak marks you as either a brilliant iconoclast or a weak, self-destructive fool. Time will tell which is the case. For now, you content yourself to listen to their Music, which all agree is a wonder and a beauty.

(End event)

Rewards
Add Air mastery by 2 points. Add Water mastery by 2 points.

disgusted by their foolish praise (d7b)
Every Draak knows that only by facing the challenges of life alone can one grow to greatest strength; this is a teaching handed down from before the rise of the Clan-singers, indeed, before the existence of all of the furbeast People. To rely on others may be strength for the weak, but for the strong, like the Draak, it is pure weakness and limitation. By living, hunting, and ultimately facing Destruction alone, the Draak hone their Bodies and Essences into deadly perfection, the titanic strength which makes them known as greatest of all of the Children of Sun and Earth. Their music may be beautiful, but their Way is doomed to failure. You follow an older, mightier path. Your soul will never become bonded to another. You will keep the True Way.

(End event)

Rewards
Add Fire mastery by 2 points. Add Earth mastery by 2 points.

raise your own Song of Joy (d7c)
You find their melodious celebration of life and the Great Powers infectious, and a pride and a joy swells within you. As the Singers do, you raise your head skyward, so that your Song will go out to all of the Four Ways equally, and you Sing:

The Singers cease their Music for a time, listening to yours, and you feel both pride and fear, knowing you have gained their attention, and that at your age, that is a very dangerous thing. On other nights, you continue to hear their Music, and it makes you think strange thoughts.

(End event)

Rewards
Add Air mastery by 2 points. Add Water mastery by 1 point. Add Fire mastery by 1 point.

indifference (d7d)
The sound is different from anything else you have heard, you must admit, but the blabbering of young-souled furbeasts is not something you could honestly admire. Their loud song is but a mask for the insecurity of their callow Way. You follow something older, something much greater, and you will not be distracted by their garish declarations. You do not need to Sing out your beliefs and your feelings. All you need lies within you, safe from the predations of Time. Let the furbeasts weaken their Essence with the poison of dependence; their Way, which allows the unfit to survive by relying on others, will taint them. You are strong, and complete.

Rewards
Add Fire mastery by 2 points. Add Earth mastery by 3 points.