Warden

Warden is a fellow kin found in the Great Green, able to be encountered in Part 2 of Golden Treasure: The Great Green. It controls the Riverwood, a territory far coldward and somewhat setward of Spiritkeeper's territory. It is perfectionistic and obsessed with order and beauty, but is otherwise a follower of Draak tradition. Its territory is subsumed by the No-Tails in Part 3, and it is never seen again.

Encounters
Warden may only be encountered once, in Part 2.

Part 2
Warden is encountered in the Riverwood zone, directly coldward of the territory of the Clansinger pack. Upon entering the encounter, Spiritkeeper sings its Song of Annunciation, summoning Warden. This initiates dialogue, whereupon the player is presented several options: After encountering Warden once, you may not come back to talk to it again. It is suggested that you come prepared with 10 shiny things and a calculator, and then exhaust all possible dialogue options. As there are no Elemental Mastery checks in this encounter, you may be advised to get this encounter out of the way early.
 * Compliment Warden on its appearance. It finds this flattering, but it voices slight dissatisfaction with its body.
 * Prompt it to discuss the No-Tails in its territory, to which it will respond with disgust and contempt. This is foreshadowing of what happens to it in between Part 2 and Part 3.
 * Like Spiritkeeper's other neighbors, Vantage and Tempest, you may acknowledge its territory, and ask it to acknowledge yours in turn. If you do not do this, or fail, you cannot come back to try again, and Warden will deplete the Hillback hunting ground in the Riverwood.
 * This is the only neighbor that demands you answer questions before acknowledging your territory. It will ask you first what you believe beauty is based on, and then you will be prompted to agree or disagree. Giving an incorrect answer or disagreeing with Warden will cause it to refuse to acknowledge your territory.
 * You may challenge it for a reward of treasure, wagering 10 shiny things for it. Warden will issue you a challenge of number, which you must answer in a short amount of time. Failing to answer in time or answering incorrectly will cause it to refuse you its treasure. Succeeding at its challenge of number will win you the Heavy Cube.

Part 3
Unlike Spiritkeeper's other two neighbors, Warden did not survive the transition between Part 2 and Part 3. The Riverwood is swarmed entirely with No-Tail settlements, and has become a place inhospitable to Draak-Kin and other goodbeasts.

In the encounter of the No-Tails' sacred space, a hivelet large enough for you to enter, you may find Warden's desecrated head hanging on the wall. You are given the option to take it and return it to nature, at the cost of inciting the chagrin of the No-Tails. This will give you one of its crownfeathers as an Artifact.