Tarot Cards

Tarot Cards are essentially a system of achievements for Golden Treasure: The Great Green. Each tarot card has a unique bonus that it confers to the player, which transcends through lifetimes. Each card requires a specific objective to be met in order to acquire it. There are 22 Tarot Cards, the first 21 of which are necessary to acquire the last.

A majority of Tarot Cards are part-exclusive, and some are even mutually exclusive with one another. It will take multiple runs to acquire all of them. However, there is one card that is always available at any time: Death. Given the ease with which dying is possible, this card is perhaps the easiest to acquire in the game.

Part 1
Though four are available at this point, there are only three Tarot Cards exclusive to Part 1: The Fool, Strength, and The Hermit. Being available in Part 1, these cards are not altogether too difficult to acquire all in one run, should the player budget their time, energy, and health wisely.

The Fool: Strength: The Hermit:
 * Throw yourself off of the cliff after exiting the cave in which you hatch.
 * There is an encounter with a Lumberkin who will tell you that it wishes to end its life in combat with a mighty Draak. Abiding its wishes and defeating it in battle will grant the card.
 * Acquire the False Face from the bottom of the Delver Labyrinth. To do this, the player must meet the Fire Salamanders, and challenge them for their Treasure. Defeating their champion in battle will reward you with the False Face and the tarot card.

Part 2
There are six Tarot Cards exclusive to Part 2: The High Priestess, The Moon, The Empress, The Lovers, The Hierophant, and Temperance. While none of these cards are mutually exclusive with one another, given the amount of tasks to complete, it may be difficult to budget your time in such a way where you can acquire all of these in one run. Additionally, the tasks themselves are more complicated, and require the visitation of multiple encounters and precision in dialogue to yield the required results.The Lovers: The Hierophant: Temperance:
 * To obtain this card, the player must come to learn the full and complete truth about the Brightlings. This requires two encounters to be completed, one of which being a puzzle which you must complete correctly. There are no Elemental Mastery checks to be passed here, only a simple question of knowing what to do.
 * To obtain this card, the player must complete the Great Lesson laid out for them by Darktooth. This requires 20 shiny things to initiate, as well as the patience to weather two labyrinths in a row. A step-by-step guide may be found here for now.
 * To obtain this card, the player must not completely deplete any of their hunting grounds, and must also prevent the wildfire from happening in their territory.

Part 3
There are eleven Tarot Cards exclusive to Part 3: The Emperor, The Hanged One, The Others, The Magician, The Tower, Justice, The Sun, The Chariot, Judgement, Wheel of Fortune, The Star, and The Onesong. This repertoire requires completion of some of the most difficult combats in the game to finish, and contains several cards that are mutually exclusive with one another. The Chariot: The Onesong:
 * To obtain this card, the player must complete a full game, from the prologue to ending. Once you have gotten the hang of things, this is not a difficult task.
 * Complete the secret ending. To do so, the player must have acquired all preceding tarot cards, and seek the Spiritwood's guidance in Part Three.[how?]

Note:
There are 21 achievements in total, at least on steam.

They are marked with Roman numerals.

0      - The Fool

I       - The Magician

II      - The High Priestess

III     - The Empress

IV     - The Emperor

V      - The Hierophant

VI     - The Lovers

VII    - The Chariot

VIII   - Strength

IX     - The Hermit

X      - The Wheel of Fortune

XI     - Justice

XII    - The Hanged One

XIII   - Death

XIV    - Temperance

XV     - The Others

XVI    - ??????

XVII   - The Star

XVIII  - The Moon

XIX    - The Sun

XX     - Judgement

XXI    - The Onesong

It is interesting that there is no number 16, but there is number 0.