Tempest

Tempest is a neighbor of Spiritkeeper found in the Great Green, able to be encountered in Parts 2 and 3 of Golden Treasure: The Great Green. It controls the Reedlands, in a zone warmward of the Spiritwood. It may be challenged for its territory in Part 3. It is a fairly traditional and honorable Draak with a high standing both among others of the kin and among the goodbeasts living in its territory, to which it is known as the Reedlord.

Encounters
This Draak may be encountered in both the second and third Parts, but may only be battled in the third.

Part 2
Tempest is encountered in the Reedlands zone, directly warmward of Spiritkeeper's starting zone. When entering the encounter, Spiritkeeper is prompted to sing the Song of Annunciation, on which the Reedlord will appear.

Spiritkeeper may choose from a variety of dialogue options: After encountering Tempest once, you cannot come back to talk to it again. It is suggested that you come prepared with at least 10 shiny things, and then exhaust all possible dialogue choices. As there are no Elemental Mastery checks at play here, it may be advised to get this encounter out of the way early.
 * Pending information.
 * Like Spiritkeeper's other neighbors, Vantage and Warden, you may acknowledge its territory, and ask it to acknowledge yours in turn. If you do not do this, you cannot come back to do so, and Tempest will deplete the Shiftscale hunting ground in the Reedlands.
 * You may challenge it for a reward of treasure, wagering 10 shiny things for it. Tempest will issue a riddle, upon succeeding which you will be given the Bezoar. There are no Elemental Mastery checks in this encounter. If you do not succeed, you cannot come back to retry the riddle, so it is advised that you either come equipped with either a personal familiarity of riddles, or a guide giving the solution.

Part 3
Tempest is still available to encounter in the Reedlands zone, which now occupies a significant coldwards portion of the map, running between the Allmother's territory zone and the risewards zone.

This time, encountering Tempest is solely for the purpose of challenging it for control of its territory. Upon entry, Spiritkeeper will sing its Song of Annunciation, and the battle begins almost immediately. Tempest puts Spiritkeeper in a grapple, disabling some of its moves and completely preventing escape. It is highly recommended that the player Lucid Dream of Fire or Earth before engaging Tempest, and come with high Elemental Masteries.

After defeating it in combat, Tempest will not be seen again, and you will have annexed a swathe of its territory. This zone includes a hunting ground far away from No-Tail interference, as well as a special encounter.

Gallery
Pending additions.